I’m focused on procedural systems, narrative structure and autobiographical games. My specialty is game design, with additional experience as a 3D generalist and graphic designer.
Currently Course Director at York University
Procedural game systems and game narrative structure with focus on personal stories and subversive mechanics (intentional glitches, meta-fiction, humor). Built and designed game in Unity (including basic code), proficient in using Excel spreadsheets for game design.
Modeling, texturing and rigging in Maya. Modeling and texturing in Blender. Some experience with Cinema 4D.
Three years experience in teaching game design and 3D modeling, syllabus creation, mentoring students.
Illustration (digital and vector), layout design in InDesign (books and magazines), digital compositing and video editing in AfterEffects, creating interactive installations, designing VR experiences.
Thanks for stopping by. If you would like to contact me feel free to reach me by email below.